Generative Systems / Hybrid Audio

Some generative systems in Computer Music.
Currently working on same kind of processes within Unity 3D, Wwise and FMod.

A series of open projects and drafts mainly recorded on Electric Guitar and heavy use of stompboxes and other unorthodox techniques.
Here ambience, mood and music are inextricable.

Game Audio Implementation (work in progress)

Procedural sound made in Unity 3D using just one short sample. The generative music gets altered when the player enters the four trigger zones, via C# scripts.

A simple generative music system built within Wwise interactive music hierarchy, based on single notes MIDI files inside looping random sub-tracks in sequence. The tracks have different instances of Synth One as MIDI targets.